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Overview

In both iterations i used State machines, and Steering behaviors. The first part of the video was done in unity, whereas the second part was done in c++. In the unity version you can see the white lines that indicate the wander direction, and the blue lines which state that they are about to hit a wall. When i go near them, they evade, and when they find food, and are hungry they go into the find food state, and seek towards the food.

For the second part of the video each fish can have either a predator or a prey, and the ones that lose their circle are dead. 

AI Steering

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